File Details |
|
File Size | 1.9 MB |
---|---|
License | Freeware |
Operating System | Windows 2000/9x/Server 2003/XP |
Date Added | October 2, 2001 |
Total Downloads | 388 |
Publisher | Paul Hoffman |
Homepage | Laser Assault |
Publisher's Description
Laser assault is a third-person isometric shooter video game. While dodging security droids, you search for the red transporter cube - your ticket to the next level.
The security droids sweep through each room using their detection beams to find you. If you interrupt their beam, they shoot off a deadly laser in your direction. If you are quick enough to dodge the shot, all droids are alerted and converge upon the location of your last detection. Armed with a laser gun of your own, you can fire back and destroy the droids. Every droid you destroy, however, attracts the attention of the others so you would be well advised to "pick your spots".
Laser Assault is as much a strategy game as it is an action game. The third-person isometric view allows you to plan your route to the transporter cube and to plan your attack (or retreat) on the security droids. As you venture through the levels, strategy will become an increasingly important skill to compliment your shooting skills.
Latest Reviews
e144539 reviewed v on Oct 3, 2001
Not too bad....
but not to good either.
It took about thirty minutes to beat all five levels of the demo, and thats mostly just because of the time it took to figure out the controls, not very intuitive. At first I was thinking you could only aim at things lower than you because left and right will go through 180 degrees but anything above you you have to use up, as opposed to spinning left or right as long as you have the key down.
I wish it was like some games that used the mouse for aiming and firing; keyboard for moving.
If it did I would probably fork out the $10 and get the full game
The game uses a folder that takes over 4 MB, and it loads up slowly.
I would of assumed a game this 'simple' would take under 1 MB.
Good idea, but needs a rewrite, perhaps the graphics could be rendered instead of assembled.
e144539 reviewed v on Oct 3, 2001
Not too bad....
but not to good either.
It took about thirty minutes to beat all five levels of the demo, and thats mostly just because of the time it took to figure out the controls, not very intuitive. At first I was thinking you could only aim at things lower than you because left and right will go through 180 degrees but anything above you you have to use up, as opposed to spinning left or right as long as you have the key down.
I wish it was like some games that used the mouse for aiming and firing; keyboard for moving.
If it did I would probably fork out the $10 and get the full game
The game uses a folder that takes over 4 MB, and it loads up slowly.
I would of assumed a game this 'simple' would take under 1 MB.
Good idea, but needs a rewrite, perhaps the graphics could be rendered instead of assembled.