File Details |
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File Size | 96.3 MB |
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License | Freeware |
Operating System | Windows Vista/XP |
Date Added | November 19, 2007 |
Total Downloads | 6,092 |
Publisher | Microsoft Corp. |
Homepage | Microsoft XNA Game Studio Express |
Publisher's Description
XNA Game Studio Express enables individuals and small teams to more easily create video games using new, optimized cross-platform gaming libraries for Windows and Xbox 360. This beta release targets the development of games for Windows. The final version of XNA Game Studio Express will be available this holiday season and will enable development of games which target Windows and upon purchase of a XNA Creators Club subscription, the Xbox 360 as well.
Latest Reviews
sonharris9 reviewed v2.0 Beta on Aug 9, 2022
Microsoft XNA is a set of tools provided by Microsoft for video game development and video game management. Provided with a managed runtime environment by Microsoft, Microsoft XNA is based on the . NET framework. Microsoft XNA is targeted for lightweight games running on multiple Microsoft platforms. https://play.google.com/...details?id=com.x8.notes
If you understand what you need to do to make a game, you can port it to any platform with ease. Also, if a game is on the Xbox Live Arcade, then it has been developed with XNA. XBLA is a great platform to push out indie games, so for a beginner with (what I assume) is a small team, I'd recommend it.
Arakiel reviewed v1.0 on Dec 11, 2006
Dunno where that idiot drumcat gets his "information" from but it's only $99 a year if you intend to make a commercial product. For personal use its free to use/debug/play etc...
drumcat reviewed v1.0 on Dec 11, 2006
Baloney this is freeware. You can write whatever you want, but to play, debug, or distribute, you have to pay $99/year.
I guess it's a miscategorization more than anything, but I see that as deceptive...
guitardave78 reviewed vBeta 1 on Aug 30, 2006
Having had a look this seems like a nice way to do exactly what it is meant to do (having read th ems site).
Enable you to use .net to create cross platform games for windows and xbox 360.
I think the description is misleading though. It is not some gamecreator style program. It is a hook into the libraries needed to create these cross platform games. You still need c#!!
Hope they allow you toplay these games on the 360 without huge licensing fees!!
BootBlock reviewed vBeta 1 on Aug 30, 2006
Sorry, I'm not even vaguely impressed. Going through the included SpaceWars game - which, incidentally, doesn't work for me because it requires an Xbox controller - source shows that it still requires huge dollops of code to do even the simplist things. Because of this, I regard this as a way of using VS 2005+ to write games for Windows and the Xbox as opposed to making games quicker to write. One of the flavours of Blitz still seems to be the way to go in creating non-triple A games.
Edit: Well, I wasn't exactly thinking along the lines of Click & Play, but more so utility libraries and such; having to mess about with visualisation matrices seems kinda silly (excluding for advanced effects) when we have tools like this available and you just wanna plonk down a viewport camera.
I forgot to mention: this requires Visual C# Express Edition to work. This annoyed me as I already have Visual Studio 2005 C# (and all the rest) installed and it didn't make use of any of it. I see *why* it didn't, but, well ...
sonharris9 reviewed v2.0 Beta on Aug 9, 2022
Pros: it is very easy to import your own 2 dimensional assets
relies largely on drag and drop elements and has been used to create notable high quality 2d games such as DLC Quest
Cons: It is not getting updated and Microsoft does not recommend using it anymore.
Only supports Xbox 360, Windows and Windows Phone
Bottom Line: Microsoft XNA is a set of tools provided by Microsoft for video game development and video game management. Provided with a managed runtime environment by Microsoft, Microsoft XNA is based on the . NET framework. Microsoft XNA is targeted for lightweight games running on multiple Microsoft platforms. https://play.google.com/...details?id=com.x8.notes
If you understand what you need to do to make a game, you can port it to any platform with ease. Also, if a game is on the Xbox Live Arcade, then it has been developed with XNA. XBLA is a great platform to push out indie games, so for a beginner with (what I assume) is a small team, I'd recommend it.
Arakiel reviewed v1.0 on Dec 11, 2006
Dunno where that idiot drumcat gets his "information" from but it's only $99 a year if you intend to make a commercial product. For personal use its free to use/debug/play etc...
drumcat reviewed v1.0 on Dec 11, 2006
Baloney this is freeware. You can write whatever you want, but to play, debug, or distribute, you have to pay $99/year.
I guess it's a miscategorization more than anything, but I see that as deceptive...
guitardave78 reviewed vBeta 1 on Aug 30, 2006
Having had a look this seems like a nice way to do exactly what it is meant to do (having read th ems site).
Enable you to use .net to create cross platform games for windows and xbox 360.
I think the description is misleading though. It is not some gamecreator style program. It is a hook into the libraries needed to create these cross platform games. You still need c#!!
Hope they allow you toplay these games on the 360 without huge licensing fees!!
BootBlock reviewed vBeta 1 on Aug 30, 2006
Sorry, I'm not even vaguely impressed. Going through the included SpaceWars game - which, incidentally, doesn't work for me because it requires an Xbox controller - source shows that it still requires huge dollops of code to do even the simplist things. Because of this, I regard this as a way of using VS 2005+ to write games for Windows and the Xbox as opposed to making games quicker to write. One of the flavours of Blitz still seems to be the way to go in creating non-triple A games.
Edit: Well, I wasn't exactly thinking along the lines of Click & Play, but more so utility libraries and such; having to mess about with visualisation matrices seems kinda silly (excluding for advanced effects) when we have tools like this available and you just wanna plonk down a viewport camera.
I forgot to mention: this requires Visual C# Express Edition to work. This annoyed me as I already have Visual Studio 2005 C# (and all the rest) installed and it didn't make use of any of it. I see *why* it didn't, but, well ...